« | Main | Got the window, but not the shutter »

I asked her name and she said to me...

Zuda, Zu Zu Zu Zuuuu-daaaa

Zuda Comics | Click Here to Continue

Zudacomics went live yesterday. I checked it out, mostly, I'll admit, to see "High Moon", which on its face seems exactly like the cogent plot elements of my OGN MURDER MOON, only in color and in a webcomic. Oh yes, and to see "Bayou", which I had high hopes for.

Let's talk about the good. "Bayou" is the most fully realized of the offerings, with an intriguing setting/cast and charming art that I'm sure belies the real nature of the storyline. It's the first continuing series to be named at Zuda, and deservedly so. I look forward to reading this as it continues.

"Dead in the Now" is also a good read, though you don't read Rey's work so much as you absorb it. It's big, bold, energetic, unafraid to eat up page space, learning lessons from manga without simply aping the styles. There is story there, believe it or not, though it's presented unadorned and unfettered. No messing around. I'll be reading this as well, though I can see how some folks might not be digging it.

"High Moon" actually has some lovely art, but the story isn't doing it for me. However, I'm biased since I'm gonna have to take grief for "hey, cowboys and werewolves, just like that Zuda comic." "Leprenomicon" is intriguing, but I'm going to need more before I'm convinced.

"Alpha Monkey" has some vibrant art but doesn't do much for me (though my son will probably dig it.) "Black Swan" suffers for having a distinctive look that is only used in flashbacks and not in the main storyline (which in and of itself is pretty average). I'd probably like "The Dead Seas" if I was in its target audience bracket (I'm not, by probably twenty-five years or more).

One of the biggest problems seems to be pacing for webcomic pages, and that's a big one. It took me a long time to understand (some would argue that I don't get it yet) how a page and a series of panels needs to flow for story/dialogue beats to work. It feels like too much is being packed into some of the strip pages (while some don't have enough going on at all or following what is there is tricky.) This is a problem that is solvable.

I have to confess I'm not wild about the shockwave-based reader and inability to jump to a bookmarked page, for instance. I might have missed it, I'll admit. But the interface can be changed once the content is placed.

The quality of the offerings is variable, either in the art or the writing (and yes, I know it's unfair to judge writing on the basis of eight pages, sixteen in the case of "Bayou". On the other hand, I knew that Cameron Stewart's "Sin Titulo" was good on the basis of three pages, maybe four.) Granted, there's no way I'm going to be enraptured with "The Dead Seas" or "The Enders" or "Raining Cats and Dogs". They're aimed at literally a different generation of readers. And there's a chance that DC/Zuda will connect with some of them.

Costwise, there isn't much to lose, from DC's perspective. Sure, there's page rates (I'm assuming that there are page rates), but a vastly reduced cost of production comes into play when playing on the digital ballfield. And that cost only drops after you've eaten the initial development (though I'd hope they'd spend a little money on a plain interface for mobile devices, etc.)

But please don't ask me to make a prognostication as to how this is going to turn out. There's some good stuff there, most of it's readable (but largely not my thing), probably enough to keep people coming back, if the content comes in regularly and is updated often. Besides, DC shouldn't be aiming this at me; they should be aiming this at folks who aren't reading comics yet but could possibly be talked into it.

Comments

Hi,

I'm David Gallaher, the writer behind HIGH MOON. Having never read MURDER MOON, I can't comment on similarities. If you check out my newsletter or production blog (http://www.highmoon.blogspot.com) - you'll notice that HIGH MOON was actually mentioned and announced well over three years ago - before Zuda even existed. Plus, I think the story that Steve and I are working on ultimately will be very different than MURDER MOON. I'm sorry the story isn't doing it for you - but working in the format required me to advance certain plot points and details much earlier than I originally intended. If you'd like to discuss this over e-mail, you are more than welcome to contact me through my personal website, and I'd be happy to talk about this further.

All the best,
David Gallaher

David, I never meant to imply that HIGH MOON had anything to do with MURDER MOON (which was completed two years ago but didn't get published due to the meltdown of Speakeasy Comics). If that's how you read it, I apologize and will be more than happy to issue a disclaimer to that effect.

I'm quite sure that the stories will be different; they already are, really. And yes, I can see how conforming to the webcomic presentation that Zuda has taken up would force unwelcome story compression. Hopefully you'll be able to place well in the contest and be given some more space to play in.

HIGH MOON is one of the superior offerings at Zuda, even if I can't get the necessary distance to give it a fairer review.

The Shockwave thing is a grave miscalculation. The logic behind the design of most web comics is that the fewer obstacles you put between your audience and your material, the better. The best webcomics are extremely easy to navigate, and require no plug-ins whatsoever. It's about accessibility, and about the website's apparatus being as unobtrusive as possible.

(Much like having to create a damn account to comment here, grumble grumble...)

Hey, you wanna run spam patrol for me, Ken? Until then, I'll just make it a touch harder for the spambots.

Believe me, I'm no happier about it than you, but I don't see too many other alternatives.

That said, thanks for dropping by. And yes, the interface seems like a shotgun used to kill a fly, but like I said, this is just the beginning, so there's time to adapt.